Game Overview
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6

Week 6 :: Feb 10-13

Build/Design Team:

Our robot is just about finished, and our Build and Design team has been going over to Waiakea High School to practice in their library where they have a course set up. We're currently in the process of testing our drivers, and everything is finally settling down. However, because the electrical/programming team decided to switch out our original (provided) control, our robot is now controlled by an XBOX 360 game control. The biggest downside is that it's a little too sensitive to touch, causing our robot to drive unsteadily at times.
They was also interviewed for Astroday. Here is what they wrote: "Wednesday, February 13, 2008 - Big Robots After a grueling day in a seemingly endless parade of meetings, we visited the Waiakea High School library to see the handiwork of the Hilo High School and Waiakea High School robotics teams. The robots are for the FIRST regional competition which will be held on O'ahu at the Stan Sheriff Center on the University of Hawaii at Manoa campus on March 28 and 29. The students had six weeks to design and construct their creations, which may weigh up to 120 pounds. At the time, we could only see the Hilo High robot (the Waiakea High School robot did not yet make an appearance while we were there). We were impressed by what the Hilo High team was able to accomplish in two and a half weeks. After receiving several calls for assistance, we were able to hook the team up with Subaru Telescope Master Machinist Brian Elms. Brian offered his 35 years of experience in machine work to guide the students on their chassis construction. The machine is clean and fast, able to zip through a mock playing field that was laid out in the library, with competition props. We wish the best of luck to all Hawaii Island teams as they head down the homestretch toward the regionals next month." The Credit goes to Astroday

Animation/Inventor Team:

This week is dedicated to adding motion to our scenes, rendering, and compiling our finished product with our audio files. However, we ran into many complications in the rendering process. One 3 second scene was taking over 2 hours to render one frames, so we had to recreate the scenes and be more conscientious of how many faces it contains, to minimize the file size. We hope that we'll have a final product Thursday evening, and here is our storyboard here. It would be so unfortunate to have worked so hard and come so far, only to miss out on a deadline.

Programming/Electrical: